![]() This was disappointing because early theorycrafting seemed to indicate that the Werebear build, particularly with Overpower, would be a great, tanky build that could dish out as much damage as it took. The Werebear abilities lack good synergies and have abilities that outright conflict with one another. ![]() The Werewolf is in a far better place, but the Werebear skills, particularly in the 1-25 range we were given for Beta, are a conflicting mess of abilities that don't hang together. Put simply: neither work best as "pure" versions. I ran both builds up to 25 on separate characters to test not only their abilities, but also how well they leveled. In both cases, I wanted to see how these shapeshifting builds performed, how the synergies worked together, and how to make these beloved D2-reminiscent builds work. RenataKane: During Open Beta, I tested a Werewolf build and a Werebear build. ![]()
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